Memory & Go Fish Games for Mastering Alternative Spellings (Sounds-Write Units 1, 2, 4, 6, 8, 10, 11 & 12 in the extended code)
Buy set 1 and 2 of my structured literacy cards designed to complement the Sounds-Write Extended Code programme, this bundle targets key vowel sounds and their alternative spellings across Units 1, 2, 4, 6, 8, 10, 11, and 12.
With vibrant visuals and multiple ways to play, this bundle makes practicing phoneme-grapheme correspondences fun, active, and meaningful.
Find the sets sold separately in my store!
A focused phonics learning based on the Sounds-Write Extended Code. Specifically designed to support Units 8, 10, 11, and 12, this game helps children master alternative spellings of key vowel sounds through engaging, interactive play.
What It Teaches:
Sound-to-spelling correspondence for extended code vowel sounds (e.g., /ow/, m/oo/n, /ie/, b/oo/k)
Recognition of alternative spellings and phoneme-grapheme matching
Auditory discrimination and visual memory
Turn-taking, language use, and strategic thinking
Includes:
Cards featuring sound spellings aligned with:
Unit 8: /ow/ – (cow, cloud)
Unit 10: /oo/ (as in moon) – (food, blue, chew, do, June)
Unit 11: /ie/ – (light, my, pie, wild, smile)
Unit 12: /oo/ (as in book) – (foot, put, could)
Clear, decodable text with child-friendly illustrations
Key for sounds/spellings
Game instructions
Perfect for:
Children learning with the Sounds-Write phonics programme
Literacy intervention groups
Classroom learning centers
Home practice with parents or tutors
Educational Benefits:
Deepens understanding of vowel sound variation
Reinforces reading and spelling patterns
Makes phonics multisensory and motivating
Boost phonics skills and decoding confidence with this engaging collection of decodable nonsense words! Designed for early readers, intervention groups, and phonics instruction, this resource features a wide variety of CCVC (Consonant-Consonant-Vowel-Consonant), CVCC (Consonant-Vowel-Consonant-Consonant), and CCVCC (Consonant-Consonant-Vowel-Consonant-Consonant) word patterns - all carefully crafted to reinforce blending and segmenting skills without relying on memorised vocabulary.
What’s Included:
Printable nonsense words across three phonics structures
Organized by word pattern: CCVC, CVCC, and CCVCC
Perfect for decoding drills, phonemic awareness activities, small group practice, and assessments
Ideal for structured literacy instruction
Why Nonsense Words?
Nonsense words ensure students rely on decoding skills, not memory. They offer authentic practice with phonics patterns, making them an essential tool for solidifying sound-letter correspondences and strengthening phonological processing.
A flexible, engaging game that combines the classic play styles of Memory and Go Fish with structured phonics practice. Designed specifically for children working through Sounds-Write Extended Code Units 1, 2, 4, and 6, this game reinforces knowledge of key alternative spellings for vowel sounds in an exciting, interactive way.
What It Teaches:
Sound-to-spelling correspondence for extended code vowel sounds (e.g., /ae/, /ee/, /oe/, /er/)
Recognition of alternative spellings and phoneme-grapheme matching
Auditory discrimination and visual memory
Turn-taking, language use, and strategic thinking
Includes:
Cards featuring sound spellings aligned with:
Unit 1: /ae/ (e.g., cake, rain, day, great)
Unit 2: /ee/ (e.g., tree, leaf, happy, he)
Unit 4: /oe/ (e.g., go, home, toe, boat, flow)
Unit 6: /er/ (e.g., her, bird, fur, word)
Clear, decodable text
Key for sounds/spellings
Game instructions
Perfect for:
Children learning with the Sounds-Write phonics programme
Literacy intervention groups
Classroom learning centers
Home practice with parents or tutors
Educational Benefits:
Deepens understanding of vowel sound variation
Reinforces reading and spelling patterns
Makes phonics multi sensory and motivating
No results match your search. Try removing a few filters.